Shadow Stalker
This spawn of Darkness must have been summoned by a powerful evil warlock. Although weak under the suns' light, the cover and protection of the grand shadows of the night allows them to kill heavy and big preys with a single stabbing strike on their backs. Combined with their high resistance to physical damage, all this makes them enemies that should not be underestimated when no person skilled in the magic arts is handy to help with destroying these shady messengers of death.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Shadow Spawn |
Advances to: | |
Cost: | 20 |
HP: | 19 |
Movement: | 8 |
XP: | 80 |
Level: | 1 |
Alignment: | chaotic |
ID | Shadow Stalker |
Abilities: | skirmisher |
Attacks (damage - count)
claws melee | 7 - 3 blade | backstab |
Resistances
blade | 60% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 60% | fire | 0% | |||
cold | 70% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 3 | 50% | |
Deep Water | 4 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |